Build a Local Cyberpunk Music Player With a Retro Synthwave Interface (Offline, One File)

Build a Local Cyberpunk Music Player With a Retro Synthwave Interface (Offline, One File)

Joel Alvelo Serrano
Joel Alvelo Serrano January 27, 2026
Coding
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Build a local-first cyberpunk music player inspired by late-90s / early-2000s retrofuturistic interfaces, old synthesizer workstations, CRT monitors, and early digital audio tools.

This is not Spotify.
This is a personal instrument-like player for loading and experiencing music files locally.

The result must feel like:
â€ĸ an underground audio terminal
â€ĸ a synth control panel
â€ĸ a forgotten cyberpunk OS music module

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🎧 Core Concept (Unique Twist)

This player treats music playback as a system, not a playlist.

The UI should feel:
â€ĸ technical
â€ĸ slightly cryptic
â€ĸ beautiful but functional
â€ĸ like you are operating a machine

No feeds.
No recommendations.
No accounts.

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📁 File Handling (Local-Only)
â€ĸ Allow the user to upload audio files locally
â€ĸ MP3
â€ĸ WAV
â€ĸ OGG
â€ĸ Files never leave the browser
â€ĸ Use the File API + Audio API
â€ĸ Display loaded tracks in a terminal-style list

Optional:
â€ĸ Drag & drop support
â€ĸ Remember last loaded session using localStorage

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🎛 Player Interface (Key Visual Feature)

Design the player like a retro cyber audio console:

Required UI elements
â€ĸ Central waveform display (animated in real time)
â€ĸ Neon grid or oscilloscope-style visualization
â€ĸ Soft glowing lines, no sharp modern edges
â€ĸ Pixel or bitmap-inspired typography
â€ĸ Blue / cyan / electric accents on deep black background

The waveform should:
â€ĸ React to audio
â€ĸ Feel “analog-digital”
â€ĸ Slightly imperfect (scanline vibe)

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🎚 Controls (Instrument-Style)

Controls should feel like hardware, not buttons:
â€ĸ Play / Pause
â€ĸ Seek bar styled as a signal line
â€ĸ Volume as a vertical meter or rotary control
â€ĸ Track selector styled like a system list
â€ĸ Optional:
â€ĸ Low-pass / high-pass filter toggle
â€ĸ Visual theme switch (blue / amber)

No emojis.
No rounded modern icons.

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🧠 UX Philosophy (Important)
â€ĸ The UI should not explain itself
â€ĸ Labels are minimal
â€ĸ Users “learn” the interface by using it
â€ĸ Everything feels intentional and calm

The player should feel like:

“I’m inside a machine made for sound.”

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🎨 Visual Style Guide
â€ĸ Dark mode only
â€ĸ CRT glow effect (soft blur + subtle noise)
â€ĸ Scanlines or grain (very subtle)
â€ĸ Grid overlays
â€ĸ Neon cyan / electric blue as primary color
â€ĸ Optional amber or green as secondary accent

Avoid:
â€ĸ Flat modern UI
â€ĸ Material design
â€ĸ Overly glossy effects

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🛠 Technical Requirements
â€ĸ Single HTML file
â€ĸ Embedded CSS + JavaScript
â€ĸ No external libraries
â€ĸ Use:
â€ĸ Web Audio API
â€ĸ Canvas for visualization
â€ĸ Clean, readable, commented code

Include a CONFIG section at the top for:
â€ĸ Accent color
â€ĸ Glow intensity
â€ĸ Visualization density
â€ĸ Default theme

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đŸ“Ļ Final Output

Deliver:
1. One complete runnable HTML file
2. Clear separation between:
â€ĸ audio logic
â€ĸ visualization
â€ĸ UI rendering
3. Short notes on how to extend:
â€ĸ new visualizers
â€ĸ keyboard controls
â€ĸ full-screen mode

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đŸ§Ē Optional Advanced Features (Nice to Have)
â€ĸ Keyboard shortcuts
â€ĸ Fullscreen “console mode”
â€ĸ Visual reacts to frequency bands
â€ĸ Boot-up animation on load
â€ĸ “No track loaded” idle animation

Intended experience

This player is meant to feel like:
â€ĸ a personal audio instrument
â€ĸ a cyberpunk terminal, not an app
â€ĸ something you operate, not browse

It’s designed for focused listening, not background noise.

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💡 Tips for Best Results

Tip 1: Keep the UI intentionally quiet

Avoid labels, tooltips, or onboarding. Let the interface teach itself through use.

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Tip 2: Favor imperfection over precision

Slight jitter in waveforms, soft glow bleed, and imperfect alignment make the interface feel alive.

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Tip 3: Design controls like hardware

Controls should feel like knobs, meters, and switches—not modern buttons.

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Tip 4: Let the waveform lead the experience

The visualization should be the emotional center of the player, not the track list.

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Tip 5: Use color sparingly

Limit to one primary accent color (cyan or blue) with one optional secondary (amber or green).

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đŸ§Ē QA / Testing Checklist
â€ĸ Audio loads and plays fully offline
â€ĸ Waveform reacts smoothly to audio
â€ĸ No console errors on load
â€ĸ UI scales correctly on desktop and tablet
â€ĸ Glow effects do not obscure readability
â€ĸ Player works after refresh (if session restore is enabled)

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🛠 Common Fixes
â€ĸ Waveform feels flat: increase frequency band separation or add subtle depth offset
â€ĸ Glow too strong: reduce blur radius and opacity
â€ĸ Audio lag: lower FFT size or redraw rate
â€ĸ UI feels modern: remove rounded corners and gradients

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🔧 Extension Ideas (Stay on Theme)
â€ĸ “Boot screen” animation before UI loads
â€ĸ Keyboard-only control mode
â€ĸ Visual theme presets (blue / amber / green)
â€ĸ Fullscreen “terminal mode”
â€ĸ Minimal track metadata view (no album art)

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🎛 Design Constraint (Important)

Do not add:
â€ĸ social features
â€ĸ recommendations
â€ĸ analytics
â€ĸ playlists with thumbnails
â€ĸ smart suggestions

The absence of features is the feature.

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